PLAINSWOOD SORCERER
White Creature (2/2)
Summon Sorcerer:
: Prevent 1 damage to any creature
or player.
PLAINSWOOD’S APPRENTICE
White Creature (2/2)
Summon Sorcerer:
Weak against black.
SERRA’S HOST
White Creature (2/2)
Summon Angel:
Flying
During your upkeep pay
or destroy Serra’s Host.
WORLD RENEWAL
White Sorcery:
Destroy all permanents in play including phased out permanents. Each player discards their hand to their graveyard. If you are playing with an ante, put antes back into their original libraries. Each player shuffles their graveyard into their library and draws a new hand of seven cards. If you are playing with an ante, draw a new ante before players draw their new hands.
PRISMATIC BOND
White Interrupt:
All damage dealt to you this turn is reduced to zero.
LIFE TURNER
White Interrupt:
All damage you take this turn is added to your life total instead of subtracted.
MASTER PLAINSWOOD
White Creature (2/6)
Summon Legend:
Master Plainswood does not untap during your untap phase. Instead,
you may pay
during your upkeep to untap it. This ability may only be used once
per turn.
: All wizards, clerics and sorcerers
you control gain +3/+3 until end of turn.
SERRA’S ARCHANGEL
White Creature (6/6)
Summon Legend:
Flying, Banding
Cumulitive Upkeep: Tap 1 land.
HOME SICK
White Instant:
Return all creatures to owner’s hands.
MAGIC BOTTLE
Artifact:
,
:
Sacrifice Magic Bottle to destroy target creature where X is equal to that
creature’s total casting cost.
DISTANT VOICES
White Creature (0/10)
Summon Voices:
Flying
When Distant Voices comes into play, put ten +1/+0 counters on it. At the end of any turn in which Distant Voices attacks or blocks, remove a counter. If Distant Voices attacks, all defending player’s creatures that can block it do so.
MENTOR ELDER
White Creature (2/2)
Summon Cleric:
,
:
Sacrifice Mentor Elder. Look at target players hand. Choose
and discard X cards from his or her hand.
TIME BLAST
White Sorcery:
Destroy all permantents, including phased out permanents. Each
player is healed to 20 life, no more, no less. Shuffle antes, hands,
graveyards and libraries together. Each player antes the top card
from his or her library and draws seven cards. This spell's caster
starts his or her turn over again. Ignore the ante rules if not playing
for an ante.